Category Archives: ping toolset

Canvas optimization trick – avoid put/getImage calls unless necessary

Thanks to the power of google and some very explicit search terms, I stumbled upon this ( http://www.onaluf.org/en/entry/13 ) valuable tip.

Inside Ping, my implementation of putPixel uses either a fillRect or arc path because I’d already found making direct writes to the canvas pixel array terrifyingly expensive.

Next up for Ping is to use multiple canvas’s to store static images ( examples background layout ) and see how that works out.

Ping documentation in progress

I’ve been writing class/method level documentation and ideally plan to make a step by step explanation of what the heck is going on inside the Ping toolset. Until then it’s pretty doubtful anyone will want to use it. Never mind everything is still in Alpha state and there is very little guarantees that something won’t be written.