Ping, a canvas toolset, is nearing Alpha Alpha stage

So I’ve got a working Quadtree implementation that is relatively performent on Google Chrome 10

Demo here

GitHub repo here

So far bounding box detection isn’t but working on that, also documentation, and unit-tests are non-existent but I’m working on that now.

Once I hash those out, then this should be an useful collision detection/proximity check library for canvas tag games.